out_back
Functionout_back(t: float) -> float
Back ease out - overshoots then settles back
Shoots past the target and then settles back into place. Like a spring that compresses too far and bounces back. Creates satisfying overshoot effects that feel dynamic and alive. Use cases: - Elements settling into place with overshoot - Spring-like animations - Satisfying button feedback - Objects that "land" with impact
Parameters
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t - Time factor between 0 and 1
Returns
Eased value that overshoots past 1 before settling Raises: ValueError: If t is not between 0 and 1