out_back

Function
out_back(t: float) -> float

Back ease out - overshoots then settles back

Shoots past the target and then settles back into place. Like a spring that compresses too far and bounces back. Creates satisfying overshoot effects that feel dynamic and alive. Use cases: - Elements settling into place with overshoot - Spring-like animations - Satisfying button feedback - Objects that "land" with impact

Parameters

t
Time factor between 0 and 1

Returns

Eased value that overshoots past 1 before settling Raises: ValueError: If t is not between 0 and 1