in_out_back
Functionin_out_back(t: float) -> float
Back ease in-out - pulls back, overshoots, then settles
Combines anticipation with overshoot. Pulls back at the start, then overshoots at the end before settling. Creates maximum personality and life in animations. Use cases: - Hero element animations - Playful, character-driven interfaces - When you want maximum personality - Spring-loaded mechanisms
Parameters
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t - Time factor between 0 and 1
Returns
Eased value with both anticipation and overshoot Raises: ValueError: If t is not between 0 and 1