VertexStar

Star shape as a VertexLoop

Generates a star with alternating outer and inner radius points. The num_vertices parameter controls morphing quality - shapes with the same num_vertices can morph smoothly between each other.

Constructor

VertexStar(
    center: float = Point2D(x=0, y=0),
    outer_radius: float = 50.0,
    inner_radius: float = 20.0,
    num_points: int = 5,
    num_vertices: int = 128
)

Create a star as a vertex loop

Parameters

cx
Center x coordinate
cy
Center y coordinate
outer_radius
Distance from center to outer points (tips)
inner_radius
Distance from center to inner points (valleys)
num_points
Number of star points (minimum 3)
num_vertices
Total vertices distributed along perimeter (important for morphing!)

Methods

area

area()

Calculate the signed area of the loop

bounds

bounds()

Calculate bounding box (min_x, min_y, max_x, max_y)

centroid

centroid()

Calculate the centroid (geometric center) of the vertices

is_clockwise

is_clockwise()

Check if the loop has clockwise winding (negative area)

reverse

reverse()

Return a new VertexLoop with reversed vertex order

rotate

rotate(
    angle_degrees: float,
    center: Optional[Point2D] = None
) -> VertexLoop

Rotate vertices in-place by angle_degrees around center

Parameters

angle_degrees
Rotation angle in degrees (positive = counter-clockwise)
center
Center of rotation (default is origin) Returns self for method chaining.

scale

scale(sx: float, sy: Optional[float] = None) -> VertexLoop

Scale vertices in-place by (sx, sy)

translate

translate(dx: float, dy: float) -> VertexLoop

Translate vertices in-place by (dx, dy)

Properties

closed
Whether this loop is closed
vertices
Get vertices as list of tuples