VertexRectangle

Rectangle as a VertexLoop

Generates a rectangle with vertices distributed along its perimeter. Supports rounded corners via corner_radius parameter. The num_vertices parameter is crucial for morphing - shapes with the same num_vertices can morph smoothly between each other.

Constructor

VertexRectangle(
    center: Point2D = Point2D(x=0, y=0),
    width: float = 100.0,
    height: float = 100.0,
    num_vertices: int = 128,
    corner_radius: float = 0.0
)

Create a rectangle as a vertex loop

Parameters

center
Center point of rectangle
width
Rectangle width
height
Rectangle height
num_vertices
Number of vertices distributed along perimeter (important for morphing!)
corner_radius
Radius for rounded corners (0 = sharp corners)

Methods

area

area()

Calculate the signed area of the loop

bounds

bounds()

Calculate bounding box (min_x, min_y, max_x, max_y)

centroid

centroid()

Calculate the centroid (geometric center) of the vertices

is_clockwise

is_clockwise()

Check if the loop has clockwise winding (negative area)

reverse

reverse()

Return a new VertexLoop with reversed vertex order

rotate

rotate(
    angle_degrees: float,
    center: Point2D | None = None
) -> VertexLoop

Rotate all vertices by angle_degrees around center (default: origin). Returns self for chaining.

scale

scale(sx: float, sy: float | None = None) -> VertexLoop

Scale all vertices by (sx, sy). If sy is None, uses sx for both axes. Returns self for chaining.

translate

translate(dx: float, dy: float) -> VertexLoop

Translate all vertices by (dx, dy). Returns self for chaining.

Properties

closed
Whether this loop is closed
vertices
Get vertices as list of tuples