VertexPoint
A degenerate vertex loop with all vertices at the same point
Used to represent the collapsed state of a shape for morphing purposes. During interpolation, shapes can morph to/from a VertexPoint, creating smooth appearance/disappearance effects.
Constructor
VertexPoint(center: Point2D = Point2D(x=0, y=0), num_vertices: int = 4)
Methods
area
area()
Calculate the signed area of the loop
bounds
bounds()
Calculate bounding box (min_x, min_y, max_x, max_y)
centroid
centroid()
Calculate the centroid (geometric center) of the vertices
is_clockwise
is_clockwise()
Check if the loop has clockwise winding (negative area)
reverse
reverse()
Return a new VertexLoop with reversed vertex order
rotate
rotate(
angle_degrees: float,
center: Point2D | None = None
) -> VertexLoop
Rotate all vertices by angle_degrees around center (default: origin). Returns self for chaining.
scale
scale(sx: float, sy: float | None = None) -> VertexLoop
Scale all vertices by (sx, sy). If sy is None, uses sx for both axes. Returns self for chaining.
translate
translate(dx: float, dy: float) -> VertexLoop
Translate all vertices by (dx, dy). Returns self for chaining.
Properties
closed- Whether this loop is closed
vertices- Get vertices as list of tuples