TextState
State class for text elements
Constructor
TextState(
pos: Optional[Point2D] = None,
scale: Optional[float] = None,
opacity: Optional[float] = None,
rotation: Optional[float] = None,
skew_x: Optional[float] = None,
skew_y: Optional[float] = None,
clip_state: Optional[State] = None,
mask_state: Optional[State] = None,
clip_states: Optional[List[State]] = None,
mask_states: Optional[List[State]] = None,
filter: Optional[Filter] = None,
NON_INTERPOLATABLE_FIELDS: frozenset[str] = frozenset({'DEFAULT_EASING', 'NON_INTERPOLATABLE_FIELDS'}),
fill_color: Optional[Color] = Color.NONE,
fill_opacity: float = 1,
fill_gradient: Optional[Gradient] = None,
fill_pattern: Optional[Pattern] = None,
stroke_color: Optional[Color] = Color.NONE,
stroke_opacity: float = 1,
stroke_width: float = 1,
stroke_gradient: Optional[Gradient] = None,
stroke_pattern: Optional[Pattern] = None,
font_size: float = 16,
letter_spacing: float = 0,
text: str = '',
font_family: str = 'Arial',
text_align: str = 'middle',
font_weight: str = 'normal',
text_anchor: str = 'middle',
dominant_baseline: str = 'central'
) -> None
Methods
get_renderer_class
get_renderer_class()
Get the renderer class for this state.
Returns
The renderer class for this state, or None if not registered
get_vertex_renderer_class
get_vertex_renderer_class()
Get the vertex renderer class for morphing transitions.
is_angle
is_angle(field: field)
need_morph
need_morph(state)
with_x
with_x(x: float) -> State
with_y
with_y(y: float) -> State
Properties
xy