StateCollectionState

State containing a collection of that can morph M→N

This enables general M→N state morphing where multiple independent states can smoothly transition to a different number of states.

Constructor

StateCollectionState(
    pos: Optional[Point2D] = None,
    scale: Optional[float] = None,
    opacity: Optional[float] = None,
    rotation: Optional[float] = None,
    skew_x: Optional[float] = None,
    skew_y: Optional[float] = None,
    clip_state: Optional[State] = None,
    mask_state: Optional[State] = None,
    clip_states: Optional[List[State]] = None,
    mask_states: Optional[List[State]] = None,
    filter: Optional[Filter] = None,
    NON_INTERPOLATABLE_FIELDS: frozenset[str] = frozenset({'DEFAULT_EASING', 'NON_INTERPOLATABLE_FIELDS'}),
    states: Optional[List[State]] = None
) -> None

Methods

get_renderer_class

get_renderer_class()

Get the renderer class for this state.

Returns

The renderer class for this state, or None if not registered

get_vertex_renderer_class

get_vertex_renderer_class()

Get the vertex renderer class for morphing transitions.

is_angle

is_angle(field: field)

need_morph

need_morph(state)

with_x

with_x(x: float) -> State

with_y

with_y(y: float) -> State

Properties

x
y