RadialSegmentsState

RadialSegmentsState(pos: 'Optional[Point2D]' = None, scale: 'Optional[float]' = None, opacity: 'Optional[float]' = None, rotation: 'Optional[float]' = None, skew_x: 'Optional[float]' = None, skew_y: 'Optional[float]' = None, clip_state: 'Optional[State]' = None, mask_state: 'Optional[State]' = None, clip_states: 'Optional[List[State]]' = None, mask_states: 'Optional[List[State]]' = None, filter: 'Optional[Filter]' = None, NON_INTERPOLATABLE_FIELDS: 'frozenset[str]' = frozenset({'DEFAULT_EASING', 'NON_INTERPOLATABLE_FIELDS'}), fill_color: 'Optional[Color]' = Color.NONE, fill_opacity: 'float' = 1, fill_gradient: 'Optional[Gradient]' = None, fill_pattern: 'Optional[Pattern]' = None, stroke_color: 'Optional[Color]' = Color.NONE, stroke_opacity: 'float' = 1, stroke_width: 'float' = 1, stroke_gradient: 'Optional[Gradient]' = None, stroke_pattern: 'Optional[Pattern]' = None, num_lines: int = 8, segments: object = <factory>, angles: Optional[List[float]] = None, segments_fn: Optional[<built-in function callable>] = None)

Constructor

RadialSegmentsState(
    pos: Optional[Point2D] = None,
    scale: Optional[float] = None,
    opacity: Optional[float] = None,
    rotation: Optional[float] = None,
    skew_x: Optional[float] = None,
    skew_y: Optional[float] = None,
    clip_state: Optional[State] = None,
    mask_state: Optional[State] = None,
    clip_states: Optional[List[State]] = None,
    mask_states: Optional[List[State]] = None,
    filter: Optional[Filter] = None,
    NON_INTERPOLATABLE_FIELDS: frozenset[str] = frozenset({'DEFAULT_EASING', 'NON_INTERPOLATABLE_FIELDS'}),
    fill_color: Optional[Color] = Color.NONE,
    fill_opacity: float = 1,
    fill_gradient: Optional[Gradient] = None,
    fill_pattern: Optional[Pattern] = None,
    stroke_color: Optional[Color] = Color.NONE,
    stroke_opacity: float = 1,
    stroke_width: float = 1,
    stroke_gradient: Optional[Gradient] = None,
    stroke_pattern: Optional[Pattern] = None,
    num_lines: int = 8,
    segments: object = <factory>,
    angles: Optional[List[float]] = None,
    segments_fn: Optional[<built-in function callable>] = None
) -> None

Methods

get_renderer_class

get_renderer_class()

Get the renderer class for this state.

Returns

The renderer class for this state, or None if not registered

get_vertex_renderer_class

get_vertex_renderer_class()

Get the vertex renderer class for morphing transitions.

is_angle

is_angle(field: field)

need_morph

need_morph(state)

with_x

with_x(x: float) -> State

with_y

with_y(y: float) -> State

Properties

x
y