PerforatedRectangleState
Rectangle with holes
A rectangular outer shape with zero or more vertex loops of arbitrary shapes.
Constructor
PerforatedRectangleState(
pos: Optional[Point2D] = None,
scale: Optional[float] = None,
opacity: Optional[float] = None,
rotation: Optional[float] = None,
skew_x: Optional[float] = None,
skew_y: Optional[float] = None,
clip_state: Optional[State] = None,
mask_state: Optional[State] = None,
clip_states: Optional[List[State]] = None,
mask_states: Optional[List[State]] = None,
filter: Optional[Filter] = None,
NON_INTERPOLATABLE_FIELDS: frozenset[str] = frozenset({'DEFAULT_EASING', 'NON_INTERPOLATABLE_FIELDS'}),
fill_color: Optional[Color] = Color.NONE,
fill_opacity: float = 1,
fill_gradient: Optional[Gradient] = None,
fill_pattern: Optional[Pattern] = None,
stroke_color: Optional[Color] = Color.NONE,
stroke_opacity: float = 1,
stroke_width: float = 1,
stroke_gradient: Optional[Gradient] = None,
stroke_pattern: Optional[Pattern] = None,
closed: bool = True,
_num_vertices: Optional[int] = None,
_aligned_contours: Optional[VertexContours] = None,
holes: List[Shape] = <factory>,
holes_fill_color: Optional[Color] = Color.NONE,
holes_fill_opacity: Optional[float] = 0,
holes_stroke_color: Optional[Color] = Color.NONE,
holes_stroke_opacity: Optional[float] = None,
holes_stroke_width: Optional[float] = None,
width: float = 160,
height: float = 100
) -> None
Methods
get_contours
get_contours()
Get contours for this shape
get_renderer_class
get_renderer_class()
Get the primitive renderer for static/keystate rendering
get_vertex_renderer_class
get_vertex_renderer_class()
Get the vertex renderer for morphing transitions
get_vertices
get_vertices()
Get outer contour vertices (backwards compatibility)
is_angle
is_angle(field: field)
need_morph
need_morph(state)
with_x
with_x(x: float) -> State
with_y
with_y(y: float) -> State
Properties
xy