PerforatedCircleState
Circle with holes
A circular outer shape with zero or more vertex loops of arbitrary shapes.
Constructor
PerforatedCircleState(
pos: Point2D | None = None,
scale: float | None = None,
opacity: float | None = None,
rotation: float | None = None,
skew_x: float | None = None,
skew_y: float | None = None,
z_index: float = 0.0,
clip_state: State | None = None,
mask_state: State | None = None,
clip_states: list[State] | None = None,
mask_states: list[State] | None = None,
filter: Filter | None = None,
NON_INTERPOLATABLE_FIELDS: frozenset[str] = frozenset({'NON_INTERPOLATABLE_FIELDS'}),
fill_color: Color | None = Color.NONE,
fill_opacity: float = 1,
fill_gradient: Gradient | None = None,
fill_pattern: Pattern | None = None,
stroke_color: Color | None = Color.NONE,
stroke_opacity: float = 1,
stroke_width: float = 1,
stroke_gradient: Gradient | None = None,
stroke_pattern: Pattern | None = None,
non_scaling_stroke: bool = False,
closed: bool = True,
_num_vertices: int | None = None,
_aligned_contours: VertexContours | None = None,
holes: list[Shape] = <factory>,
holes_fill_color: Color | None = Color.NONE,
holes_fill_opacity: float | None = 0,
holes_stroke_color: Color | None = Color.NONE,
holes_stroke_opacity: float | None = None,
holes_stroke_width: float | None = None,
radius: float = 100
) -> None
Methods
get_contours
get_contours()
Get contours for this shape
get_renderer_class
get_renderer_class()
Get the primitive renderer for static/keystate rendering
get_vertex_renderer_class
get_vertex_renderer_class()
Get the vertex renderer for morphing transitions
get_vertices
get_vertices()
Get outer contour vertices (backwards compatibility)
is_angle
is_angle(field: Field) -> bool
need_morph
need_morph(state)
with_x
with_x(x: float) -> State
with_y
with_y(y: float) -> State
Properties
xy