← circus
Z Indexing
CSS like z-indexing support
Python Code
from dataclasses import replace
from svan2d.component.state.circle import CircleState
from svan2d.component.state.number import NumberFormat, NumberState
from svan2d.component.state.rectangle import RectangleState
from svan2d.converter.converter_type import ConverterType
from svan2d.core.point2d import Point2D
from svan2d.core.logger import configure_logging
from svan2d.velement import VElement
from svan2d.vscene import VScene
from svan2d.vscene.vscene_exporter import VSceneExporter
from svan2d.core.color import Color
configure_logging(level="INFO")
CENTER_CIRCLE = Color("#FDBE02")
SURROUNDING_CIRCLES = Color("#AA0000")
def main():
# Create the scene
scene = VScene(width=256, height=256, background=Color("#000017"))
center_circle_start = CircleState(radius=70, fill_color=CENTER_CIRCLE, z_index=0)
center_circle_end = CircleState(radius=70, fill_color=CENTER_CIRCLE, z_index=5)
center_element = VElement().keystates([center_circle_start, center_circle_end])
c1 = CircleState(
radius=40, pos=Point2D(0, -70), z_index=1, fill_color=SURROUNDING_CIRCLES
)
c2 = replace(c1, pos=Point2D(70, 0), z_index=2)
c3 = replace(c1, pos=Point2D(0, 70), z_index=3)
c4 = replace(c1, pos=Point2D(-70, 0), z_index=4)
surrounding_elements = [VElement().keystates([s, s]) for s in [c1, c2, c3, c4]]
scene = scene.add_element(center_element)
scene = scene.add_elements(surrounding_elements)
# Export to mp4
# Create the exporter
exporter = VSceneExporter(
scene=scene,
converter=ConverterType.PLAYWRIGHT,
output_dir="output/",
)
exporter.to_mp4(
filename="z_indexing",
total_frames=60,
framerate=30,
png_width_px=1024,
)
if __name__ == "__main__":
main()
Remarks
-
SVG follows the painter’s algorithm: elements are rendered in document order, with later elements painted over earlier ones. Unlike CSS, SVG has no native z-index for controlling stacking. Svan2D introduces z-index–like behavior by sorting elements before rendering—objects with lower z-values are painted first (behind), while higher values are painted later and appear on top.
-
Z-index is interpolated like any other state value. In this example, the central circle’s z-index transitions from 0 to 5, causing it to gradually move in front of the surrounding circles, which have z-index values from 1 to 4, over time.