← circus
Layout Showcase
What we came up with so far ...
Python Code
"""
Comprehensive showcase of all svan2d layout functions
Demonstrates each layout's unique characteristics with animated transition
"""
from svan2d.component import TextRenderer, TextState
from svan2d.converter.converter_type import ConverterType
from svan2d import layout
from svan2d.core.logger import configure_logging
from svan2d.velement import VElement
from svan2d.vscene import VScene
from svan2d.vscene.vscene_exporter import VSceneExporter
from dataclasses import replace
from svan2d.core.color import Color
from svan2d.animation.atomic import sequential_transition, fade, trim
configure_logging(level="INFO")
def main():
# Create the scene
scene = VScene(width=256, height=256, background=Color("#000017"))
# Create text states for numbers 1-20 with consistent styling
base_states = [
TextState(
text=f"{num:02}",
font_family="Courier New",
font_size=10,
fill_color=Color("#FDBE02"),
)
for num in range(1, 21)
]
base_name_state = TextState(
text="",
font_family="Courier New",
font_size=10,
fill_color=Color("#AA0000"),
y=110,
)
# Define all layout transition
layout_states = []
layout_name_states = []
# 1. Start: Grid layout
layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
layout_name_states.append(replace(base_name_state, text="Grid Layout"))
# 2. Circle layout
layout_states.append(
layout.circle(base_states, radius=100, alignment=layout.ElementAlignment.LAYOUT)
)
layout_name_states.append(replace(base_name_state, text="Circle Layout"))
# 3. Spiral layout
layout_states.append(
layout.spiral(
base_states,
start_radius=20,
radius_step=5,
angle_step=40,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Spiral Layout"))
# 4. Line layout (horizontal)
layout_states.append(
layout.line(
base_states,
spacing=13,
rotation=40,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Line Layout"))
# 5. Wave layout
layout_states.append(
layout.wave(
base_states,
amplitude=25,
wavelength=80,
spacing=12,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Wave Layout"))
# 6. Ellipse layout
layout_states.append(
layout.ellipse(
base_states,
rx=110,
ry=70,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Ellipse Layout"))
# 7. Polygon layout (hexagon)
layout_states.append(
layout.polygon(
base_states,
sides=5,
radius=100,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Polygon Layout"))
# 8. Bezier curve layout
layout_states.append(
layout.bezier(
base_states,
control_points=[(-110, -80), (-60, 80), (60, -80), (110, 80)],
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Bezier Layout"))
# 9. Random scatter layout
layout_states.append(
layout.scatter(
base_states,
x_range=(-115, 115),
y_range=(-115, 115),
seed=42,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Scatter Layout"))
# 10. Path Points layout
layout_states.append(
layout.path_points(
base_states,
points=[(-110, -100), (-60, 0), (0, 60), (60, 0), (110, 100)],
smooth=True,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Path Points Layout"))
# 11. Radial grid layout
layout_states.append(
layout.radial_grid(
base_states,
rings=4,
segments=5,
ring_spacing=25,
inner_radius=15,
alignment=layout.ElementAlignment.LAYOUT,
)
)
layout_name_states.append(replace(base_name_state, text="Radial Grid Layout"))
# 12. Back to grid (closing the loop)
layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
layout_name_states.append(replace(base_name_state, text="Grid Layout"))
# Create a text renderer
renderer = TextRenderer()
layout_keyframes = [
sequential_transition(states, trim, 0.8) for states in zip(*layout_states)
]
elements = [
VElement(
renderer=renderer,
keystates=keystates,
)
for keystates in layout_keyframes
]
# Add all elements to the scene
scene.add_elements(elements)
text_keyframes = sequential_transition(layout_name_states, fade, 0.5)
texts = VElement(renderer=renderer, keystates=text_keyframes)
scene.add_element(texts)
# Create the exporter
exporter = VSceneExporter(
scene=scene,
converter=ConverterType.PLAYWRIGHT,
output_dir="output/",
)
# Export to MP4 file
exporter.to_mp4(
filename="layout_showcase.mp4",
total_frames=len(layout_states) * 60,
framerate=30,
png_width_px=1024,
)
if __name__ == "__main__":
main()
Remarks
- Comprehensive showcase of all svan2d layout functions we have added so far.