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Layout Showcase

What we came up with so far ...

Python Code


"""
Comprehensive showcase of all svan2d layout functions
Demonstrates each layout's unique characteristics with animated transitions
"""

from dataclasses import replace

from svan2d import (
    Color,
    configure_logging,
    ConverterType,
    layout,
    Point2D,
    TextRenderer,
    TextState,
    VElement,
    VScene,
    VSceneExporter,
)
from svan2d.transition import segment


configure_logging(level="INFO")

# NOTE: This example is temporarily broken - animation module being redesigned


def main():
    # Create the scene
    scene = VScene(width=256, height=256, background=Color("#000017"))

    # Create text states for numbers 1-20 with consistent styling
    base_states = [
        TextState(
            text=f"{num:02}",
            font_family="Courier New",
            font_size=10,
            fill_color=Color("#FDBE02"),
        )
        for num in range(1, 21)
    ]

    base_name_state = TextState(
        text="",
        font_family="Courier New",
        font_size=14,
        fill_color=Color("#AA0000"),
        pos=Point2D(0, 110),
    )

    # Define all layout transitions
    layout_states = []
    layout_name_states = []

    # 1. Start: Grid layout
    layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
    layout_name_states.append(replace(base_name_state, text="Grid Layout"))

    # 2. Circle layout
    layout_states.append(
        layout.circle(base_states, radius=100, alignment=layout.ElementAlignment.LAYOUT)
    )
    layout_name_states.append(replace(base_name_state, text="Circle Layout"))

    # 3. Spiral layout
    layout_states.append(
        layout.spiral(
            base_states,
            start_radius=20,
            radius_step=5,
            angle_step=40,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Spiral Layout"))

    # 4. Line layout (horizontal)
    layout_states.append(
        layout.line(
            base_states,
            spacing=13,
            rotation=40,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Line Layout"))

    # 5. Wave layout
    layout_states.append(
        layout.wave(
            base_states,
            amplitude=25,
            wavelength=80,
            spacing=12,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Wave Layout"))

    # 6. Ellipse layout
    layout_states.append(
        layout.ellipse(
            base_states,
            rx=110,
            ry=70,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Ellipse Layout"))

    # 7. Polygon layout (hexagon)
    layout_states.append(
        layout.polygon(
            base_states,
            sides=5,
            radius=100,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Polygon Layout"))

    # 8. Bezier curve layout
    layout_states.append(
        layout.bezier(
            base_states,
            control_points=[
                Point2D(-110, -80),
                Point2D(-60, 80),
                Point2D(60, -80),
                Point2D(110, 80),
            ],
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Bezier Layout"))

    # 9. Random scatter layout
    layout_states.append(
        layout.scatter(
            base_states,
            x_range=(-115, 115),
            y_range=(-115, 115),
            seed=42,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Scatter Layout"))

    # 10. Path Points layout
    layout_states.append(
        layout.path_points(
            base_states,
            points=[
                Point2D(-110, -100),
                Point2D(-60, 0),
                Point2D(0, 60),
                Point2D(60, 0),
                Point2D(110, 100),
            ],
            smooth=True,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Path Points Layout"))

    # 11. Radial grid layout
    layout_states.append(
        layout.radial_grid(
            base_states,
            rings=4,
            segments=5,
            ring_spacing=25,
            inner_radius=15,
            alignment=layout.ElementAlignment.LAYOUT,
        )
    )
    layout_name_states.append(replace(base_name_state, text="Radial Grid Layout"))

    # 12. Back to grid (closing the loop)
    layout_states.append(layout.grid(base_states, cols=5, spacing_h=20, spacing_v=20))
    layout_name_states.append(replace(base_name_state, text="Grid Layout"))

    # Create a text renderer
    renderer = TextRenderer()

    num_states = len(layout_states)

    hold_duration = 1 / (3 * num_states)
    fade_duration = 1 / (9 * num_states)

    elements = [
        VElement(renderer=renderer).segment(
            segment.hold(states, segment.linspace(len(states)), hold_duration)
        )
        for states in zip(*layout_states)
    ]

    # Add all elements to the scene
    scene = scene.add_elements(elements)

    texts = VElement(renderer=renderer).segment(
        segment.fade_inout(
            layout_name_states,
            segment.linspace(num_states),
            hold_duration,
            fade_duration,
        )
    )

    scene = scene.add_element(texts)

    # Create the exporter
    exporter = VSceneExporter(
        scene=scene,
        converter=ConverterType.PLAYWRIGHT,
        output_dir="output/",
    )

    # Export to MP4 file
    exporter.to_mp4(
        filename="layout_showcase.mp4",
        total_frames=len(layout_states) * 60,
        framerate=30,
        png_width_px=1024,
    )


if __name__ == "__main__":
    main()



Remarks

  • Comprehensive showcase of all svan2d layout functions we have added so far.