← circus
Easing2D
Advanced position easing
Python Code
from dataclasses import replace
from svan2d.component.state import CircleState, SquareState
from svan2d.converter.converter_type import ConverterType
from svan2d.core.logger import configure_logging
from svan2d.core.point2d import Point2D
from svan2d.core.color import Color
from svan2d.transition import easing
from svan2d.velement import VElement
from svan2d.vscene import VScene
from svan2d.vscene.vscene_exporter import VSceneExporter
configure_logging(level="INFO")
CIRCLE_COLOR = Color("#FDBE02")
RECTANGLE_COLOR = Color("#AA0000")
def main():
scene = VScene(width=256, height=256, background=Color("#000017"))
# Create two different shapes
circle = CircleState(
radius=20,
pos=Point2D(-90, -90),
fill_color=CIRCLE_COLOR,
)
square = SquareState(
size=40,
pos=Point2D(90, 90),
fill_color=RECTANGLE_COLOR,
)
easing_overrides = [
easing.linear,
easing.in_cubic,
easing.in_expo,
easing.in_out_cubic,
easing.in_out_bounce,
]
step = 1 / (2 * len(easing_overrides))
vel = VElement()
for i, eas in enumerate(easing_overrides):
vel = vel.keystate(
circle,
at=2 * i * step,
).transition(
easing_dict={
"pos": easing.easing2D(
easing_x=easing.linear,
easing_y=eas,
)
}
)
vel.keystate(
square,
at=min(1, (2 * i + 1) * step),
).transition(
easing_dict={
"pos": easing.easing2D(
easing_x=easing.linear,
easing_y=eas,
)
}
)
vel.keystate(circle, at=1)
scene.add_element(vel)
# Export
exporter = VSceneExporter(
scene=scene,
converter=ConverterType.PLAYWRIGHT,
output_dir="output/",
)
exporter.to_mp4(
filename="easing2D",
total_frames=480,
framerate=30,
png_width_px=1024,
)
if __name__ == "__main__":
main()
Remarks
- Easing is the process of manipulating an animation's speed over time, causing it to accelerate or decelerate rather than maintaining a constant pace, which gives motion all kind of 'flavors'.